Monthly Archives: March 2013

The Minds Behind the MOOCS: Chronicle of Higher Education

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The Minds Behind the MOOCs: The Professors Who Make the MOOCS

by: By Steve Kolowich
from:  The Chronicle of Higher Education

Professors who teach MOOCS  respond to a survey  about their experiences – and whether or not  they think their students really learned.

What is it like to teach 10,000 or more students at once, and does it really work? The largest-ever survey of professors who have taught MOOCs, or massive open online courses, shows that the process is time-consuming, but, according to the instructors, often successful. Nearly half of the professors felt their online courses were as rigorous academically as the versions they taught in the classroom.

To view the entire article visit the Chronicle Of Higher Education Website.

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Posted by on March 25, 2013 in Uncategorized


30 bite-sized writing tips for better eLearning content

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Are you new to the online teaching and learning environment and not sure how to effectively write your content for online engagement? View the SlideShare presentation below for some quick tips on how to craft content for an online environment. These quick bite-sized tips are designed to help you create content that is easily digestible and visually appealing.

30 bite-sized writing tips for better eLearning content.

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Posted by on March 21, 2013 in Uncategorized


Lecture Capture Using Swivl


Swivl is an easy and cost effective way to capture and add video to your classroom.  With Swivl, your IOS device becomes a personal cameraman with a wireless microphone.  To start recording lectures in your classroom, all you need is an iPhone, the Swivl app on your iPhone, and a Swivl.  In addition to the classroom, you can easily capture and share other learning experiences like office hours, labs, and working sessions. Swivl is an app that you download to your iPhone but it also works with collaboration tools like Adobe Connect and Ustream.  

Mrs. Amber Hug, a biology instructor at Harding University has been using Swivl this school year to record lab sessions.  “I have enjoyed using the Swivl very much.  It has allowed me to record techniques that I want my students to perform in my labs.  I plan to use the Swivl more to make videos outside of lab time to have ahead of time for the students to use in preparing for lab.”

Amber uses the  Swivl as a mechanism to review lab procedures before exams.  She posts the videos online to Youtube through her free Harding provided account and then links to them from Canvas for students to view.

A nice feature of the Swivl, noted by Mrs. Amber Hug, is the small size and portability of the device. For those who have an iPhone 5 you will need to purchase a converter because the charger plug for the new phone has been modified.  However, the app still works great.  The converter is small and easy to use as well.
Amber recommends the “Swivl for student presentations that you want to post for critical feedback, important techniques that you are trying to teach students, and just as a way to record audio lectures in class.”
If you are interested in learning more about how Swivl can be used in your classroom, please contact Connie Elrod with the Center for Learning with Technology at x5756 to get more information.
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Posted by on March 19, 2013 in Uncategorized


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Visit the SlideShare Presentation on  Game-based Learning in Higher Education 2012 from Anne Derryberry.

by Anne Derryberry
Analyst, Sage Road SoluHons
Producer/Designer, I’m Serious

Even as game-based learning is gaining momentum in many sectors, the activity in higher ed around game-based learning is scant. Sure there are pockets of innovation on many campuses, but broadscale initiatives are nearly impossible to find.

In my role as Analyst with Sage Road Solutions, I have recently completed a scan of the penetration of game-based learning within higher education in the U.S. Highlights include:

  • 13 institutions using game-based learning in their curricula
  • 10 university research center exploring game-based learning
  • 343 degree or certificate programs for game design/programming
  • Examples of COTS entertainment games used as learning tools
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Posted by on March 13, 2013 in Uncategorized


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Take a Look at A Content Curation Tool


scoopitHow many of you are tired of conducting Google searches for topics that interest you?   Wouldn’t it be nice to have a site, which identifies relevant content that matches your interests.  Look no further than , a free resource where you create a magazine like web page to share what you find interesting to your students, colleagues, or the world.  For instance, this semester I developed a page for my EDT 620 class, so I could share the latest news in technology integration and best practices in the k-12 classroom. automatically curates sites according to the content tags you provide.  Take a look at my topic page to obtain an idea of  the possible uses of in  the classroom:

Is Easy to Use?

To begin with, you will need to create an account, then set up your first topic (basically a page), and then develop a list of keywords that describe your content for that page.  After you define your keywords, will recommend content that you might want to add to your Topic.  An easy adjustment to your sources will fine tune your search results to align closer to your topic. Another way to locate common articles is to rescoop from another page.  The scoops are the articles that make up the content of your topic.  Once you have a topic page created, you are provided an easily shared URL address specific to your topic page.

Possible Classroom Uses

  • Develop a single  page devoted to a single topic or content you are studying in class.  Articles of your choosing will be aggregated in one place for your students to view.
  • Publish a magazine and share it with your colleagues in your department,on current topics related to your discipline.
  • Create a topic page  of educational videos to share with your classes.
  • Use it as a place to share current news topics related to your discipline.

For additional classroom applications follow this link:


Posted by on March 11, 2013 in Uncategorized


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Colloquium Series Launch: Dr. Reet Cronk on Gamification




On Tuesday, February 12, Dr. Reet Cronk, an information systems Professor in the College of Business, kicked off the spring 2013 Colloquium Series with an engaging look at gamification.   “Gamification is the art of applying game design thinking to non-game applications to make them more fun and engaging” (Cronk, R, 2013).

For the pgamificationast four semesters, Dr. Cronk has implemented a point reward system to encourage class discussion and participation. By surveying her students at the end of each semester, she indicated that there is a positive correlation between using the reward system and how much students participate in class.

Student participation is a key to student engagement. Points earned in class discussion were applied to a virtual tree which grew and changed in response to points earned, leading to a 70% increase in class discussion and student engagement.

­Dr. Cronk shared aspects of gaming that can be transferred into any course or discipline. The use of achievements, badges, or levels encourages student participation.  Publicizing student achievement via a leader board is another example of successful gamificaiton. Another integral element to gamification is the use of challenges and competition between users.

Faculty from multiple disciplines attended the series and joined in a lively discussion following the presentation.

To view  Dr. Reet Cronk’s presentation, visit The Center for Leanings’ Colloquium Center website:


Join us March 19th from 12:00 pm to 1:00 pm in the Brackett Library Lab to hear Dr. Kelly Elander share his insights and research on Integrating Teacher-Centered and Learner-Centered Learning.  Lunch will be provided.  

Topic: Integrating Teacher-Centered and Learner-Centered Learning (Objectivism and Constructivism) Approaches in Class-structure, Reference materials, and Activities to Improve Student Motivation and Involvement.

Abstract: For too long, instructional designers and college instructors have felt pressure to choose between objectivist and constructivist learning approaches. However, recent research has offered a view that attempts to integrate the two learning approaches to provide a common model uniting both and capitalizing on the benefits of each approach. As a result of his doctoral work with this model, Dr. Elander has reformatted his Internet Communication course (ComM254) to be an integration of the two approaches (as well as a blended course using Canvas). Throughout the course there is a strong emphasis on critical thinking, collaboration, and working in authentic work settings.

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Posted by on March 6, 2013 in Uncategorized


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